16 bit Assembly
ADC - Add with Carry
ADD - Add
AND - Bitwise AND
CALL - Call Routine
CLC - Clear Carry Flag
CLD - Clear Direction
CLI - Clear Interupt Flag
CMPS - Compare
CMP - Compare
DEC - Decrement
DIV - Divide
HLT - Halt
IDIV - Divide Signed
IMUL - Multiply Signed
INC - Increment
INS - Input
INT - Interupt
IN - Input
IRET - Interupt Return
JMP - Jump
J - Jump Conditional
LAHF - Load Flags
LDS - Load Far Pointer
LEA - Store Address
LES - Load Far Pointer
LFS - Load Far Pointer
LGS - Load Far Pointer
LODSB - LODSW - Load
LODS - Load
LOOP - Loop
LSS - Load Far Pointer
MOVSB - Move Far
MOVSW - Move Far
MOVS - Move
MOV - Move
MUL - Multiply
NEG - Negate
NOP - No Operation
NOT - Bitwise NOT
OR - Bitwise OR
OUTS - Output
OUT - Output
POP - Stack Retrieval
PUSH - Stack Store
RCL - Roll Left
RCR - Roll Right
REP - Repeat
RET - Return
ROL - Roll Left
ROR - Roll Right
SAHF - Save Flags
SAL - Shift Left
SAR - Shift Right
SBB - Subtract with Borrow
SCAS - Compare
SET - Set Condition
SHL - Shift Left
SHR - Shift Right
STC - Set Carry Flag
STD - Set Direction
STI - Set Interupt Flag
STOSB - STOSW - Store
STOS - Store
SUB - Subtract
TEST - Compare
XADD - Exchange and And
XCHG - Swap
XOR - Bitwise XOR
The PUSH instructions are used to store the registers in the stack.
All other PUSH instructions save the register selected by the operand.
Stack items are retrieved using the POP instruction.
PUSH has 2 parts, the Instruction and an operand which can be either a Register, 16 bit immediate value, or a 16 bit memory address.
PUSHA has 1 part, the Instruction. It saves all the arithmetic Registers in the stack in the following sequence. AX, CX, DX, BX, SP, BP, SI, DI.
PUSHF has 1 part, the Instruction. It saves the Flags Register on the stack.
Instruction 16 bit Machine
CodePUSHF 9C PUSHA 60 PUSH AX 50 PUSH CX 51 PUSH DX 52 PUSH BX 53 PUSH SP 54 PUSH BP 55 PUSH SI 56 PUSH DI 57 PUSH ES 06 PUSH SS 16 PUSH CS 0E PUSH DS 1E PUSH FS 0F A0 PUSH GS 0F A8 PUSH 0x0303 68 03 00 PUSH [BX] FF 37 PUSH [BX+2] FF 77 02